Processing math: 100%
Surface
Opacity
Color
standard
z
-axial
custom
Normal Vectors
positive
negative
none
Lighting
on
off
Axes
mark units on axes
xy
unit grid
yz
unit grid
xz
unit grid
axes extend from -
6
to +
6
Domain
x
samples
y
samples
u
samples
v
samples
x
min
x
max
y
min
y
max
u
min
u
max
v
min
v
max
Get Screenshot
f
(
x
,
y
)
r
(
u
,
v
)
f
(
x
,
y
)
=
r
(
u
,
v
)
=
⟨
⟩
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for more info